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#1 ɹǝzɐן

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Posted 18 February 2015 - 11:48 PM

I went ahead and finally got a key for this. I set up a game. If you want to play go ahead and join, password is
Spoiler
. Its a pretty simple 4x strategy game that is played real time over a stretch of days, so you're just logging in every now and again to check orders. Good fun.

GAME LINK

Oh I'll probably give this a day or two before I start so everyone can join, there's twelve open slots.
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#2 ¯\_(ツ)_/¯

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Posted 19 February 2015 - 12:09 AM

I'm in.


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#3 Dissident

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Posted 19 February 2015 - 01:04 AM

joined and ready to get wrecked
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#4 Gaiajack

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Posted 19 February 2015 - 10:31 AM

So do we start this on Monday or something?


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#5 ɹǝzɐן

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Posted 19 February 2015 - 12:31 PM

I'm gonna say Saturday at 10pm est I'll either start the game or make a smaller one if enough people aren't in by then.
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#6 sai

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Posted 20 February 2015 - 02:59 AM

I shall play (eth)


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#7 Dissident

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Posted 20 February 2015 - 12:09 PM

play now, my lord
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#8 ɹǝzɐן

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Posted 21 February 2015 - 05:14 PM

UNFORSEEN CIRCUMSTANCE: apparently if we start with empty slots AI will fill them and can't be turned off. I remade the game for five players, same password, now in "dark mode," you can only see as far as you can scan. The game will auto start when all slots are filled so gogogogo.

http://triton.ironhe...977310316888064
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#9 Gaiajack

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Posted 22 February 2015 - 07:18 AM

officially sanctioned background music for your daily 45 second checkup

 


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#10 Gaiajack

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Posted 23 February 2015 - 10:25 AM

note: certain features don't seem to work with Firefox. Notably, when you set orders for a carrier to be executed automatically when it arrives at a waypoint, Firefox doesn't save the orders properly. It works fine under chrome, though.


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#11 Dissident

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Posted 17 March 2015 - 11:42 AM

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Congratulations, Daniel


let's start a new game

in a week or so
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#12 ɹǝzɐן

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Posted 17 March 2015 - 03:05 PM

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I'll post all the rules we can mess with soon so we can talk turkey on the settings for next game.
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#13 Raksura

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Posted 03 April 2015 - 06:45 AM

Did you guys end up deciding not to go for a second session of that game? I was looking forward to it (and even had my white flag ready).


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#14 Dissident

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Posted 03 April 2015 - 11:10 AM

I was just waiting on someone to bring it up. I'm ready.
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#15 ɹǝzɐן

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Posted 03 April 2015 - 03:30 PM

Sorry that's my bad. I'll do the settings list today so you guys can see our options, then we can see about getting a game going this week.


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#16 ɹǝzɐן

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Posted 18 April 2015 - 10:18 AM

OKAY FUCK now that I'm not busy, here's all the various rules we can play with:

 

Stars for victory: 22%, 33%, 50%, 66% (we played 66% last time)

Formal Alliances: Yes or No

Build Warpgates: No, Cheap, Expensive (we played cheap)

Random Warpgates: None, Rare, Common (we played none I think?)

Dark Galaxy: At start only, Yes, No (fog of war)

 

Galaxy Type: Random Hex, Circular (we played random hex last time)

Star Scatter: Random Scatter, Twin Ring

(We played random scatter last time, "The stars that suround each players home star can be scattered randomly, or arranged uniformly. When arranged in a twin ring formation, the stars of each ring will have a fixed resource value. 1/3 of stars in the inner ring, and 2/3 in the outer ring.")

Stars per Player: 8, 16, 24, 32 (I think we played 24 last time).

Starting Distance: Close, Medium, Far (determines length of spawn from other players, we played Medium last time)

Resources: Scarce, Standard, Plentiful (We played standard)

Production Ticks: Scales in increments of two from 16-32. "Set the number of ticks between each galactic cycle. Normally a tick is 1 hour, so a production every 24 ticks will be once a day. Reduce the number of ticks between productions to be paid more often."

 

Starting Stars: 1-10 (we started with 6)

Starting Cash: 250, 500, 1000, 1500, 2000, 2500, 3000 (we started with $500)

Starting Ships 1, 10, 50, 100 at each Starting Star (we played 10)

Starting Infrastructure: 0, 5, 10, 20, 30 for Econ/Industry, 0-4 Science on Home Start only. We played 5-5-1 before.

Development Costs: Cheap, Standard, Expensive for each type of infrastructure. (we played standard)

Trade Costs: $5/lvl, $15/lvl, $25/lvl, $50/lvl (we played $15)

Trade Scanning: Trade with everyone, or only people you can see

Starting Tech: 1-16 available on all tech. (we started all 1's)

Research Costs: "You can configure how much a new tech level costs to develop, or even disable a field of research.

Cheap technology costs 72 x the current level to unlock the next level. Normal is 144 and Expensive is 216." Ranges from Can't Research to Crazy Expensive.

 

 

There we go. Let's figure out how we want this next game to go and I'll make it happen. Also check this out: http://forum.ironhel...-alliances/4305


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#17 Gaiajack

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Posted 18 April 2015 - 11:44 AM

Everything seemed fine last time, although we could try playing with alliances and possibly lower the production ticks to 18. I'm curious about activating "only trade with people you can see", although it might choke strategy, especially if anyone gets stuck behind someone else, like Sai last time.


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#18 ɹǝzɐן

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Posted 18 April 2015 - 11:57 AM

I am of the opinion we should disable warpgate building or at least make them expensive and enable random warp gate spawns, since I managed to abuse the fuck out of them last time.
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#19 Dissident

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Posted 18 April 2015 - 01:22 PM

What does "at start only" mean for Dark Galaxy?
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#20 ɹǝzɐן

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Posted 18 April 2015 - 03:59 PM

You can only see within your scan range until the game starts, then it's per usual (can see all the other stars, who they're owned by, but infrastructure and ship counts are still invisible outside of scan range).


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